3.2 Cheats

Open the console via F2 and then enter them.
  1  setGodMode(b: boolean);
  2  setBuildMode(b: boolean);
  3  setNoTarget(b: boolean);
  4  setFly(b: boolean);
  5  setDebugMode(b: boolean);
  6  setGravity(b: single);
  7  addItem(name: string; amount:integer);
  8  iwanttogotothesurface;
  9  newday;
 10  breakfast;
 11  midnight;
 12  printCurrentPosition;
 13  addAbility(name: string; amount:integer);
 14  loadMap(name: string);
 15  loadSynMap(name: string);
 16  disconnect;
 17  suicide;
 18  quit;
``boolean'' means you can use ``true'' (on) or ``false'' (off). Example: => setGodMode(true);
``single'' is a number: ``integer'' is a natural number: 1,2,3,4,... ``string'' is a text
Example:
  1  => addItem('Iron', 64*10);
This will add 10 blocks of iron.
  1  => addAbility('gameabilities_learningpoints', 40);
This will add 40 learning points.

3.2.1 Build Mode

  1  setBuildMode(true); makes building easier.
And for the interested reader: There is actual a fully feature self developed pascal compiler in the game who interprets your commands. So the syntax is pascal (a programming language). This means you could also write something like this:
  1  addItem('Ir'+'on', 10+63*10);
which is equivalent to:
  1  addItem('Iron', 64*10);

3.2.2 Abilities

Hint: These are not cheats. This is only a description of all available abilities!
Aikido:
  1  gameabilities_Aikido(level, 4 Levels: (White: 10 LP)(Yellow: 10 LP)(Orange: 10 LP)(Green: 10 LP)
Faster Crafting:
  1  gameabilities_Building_FasterCrafting(bool, 10 LP)
Master of Materials:
  1  gameabilities_Building_MasterOfMaterials(bool, 10 LP)
Precision:
  1  gameabilities_Building_Precision(level, 4 Levels: (Novice: 10 LP)(Intermediate: 10 LP)(Expert: 10 LP)(Master: 10 LP)
Resource collection:
  1  gameabilities_Building_Resource_Collection(level, 4 Levels: (Novice: 10 LP)(Intermediate: 10 LP)(Expert: 10 LP)(Master: 10 LP)
Technology:
  1  gameabilities_Building_Technology(level, 4 Levels: (Middleage: 10 LP)(20th Century: 10 LP)(21th Century: 10 LP)(Singularity: 10 LP)
Faster Learning:
  1  gameabilities_FasterLearning(bool, 10 LP)
Agility:
  1  gameabilities_agility(int, 1 LP)
Experience points:
  1  gameabilities_exp(int, 0 LP)
Health:
  1  gameabilities_health(int, 0 LP)
Learning Points:
  1  gameabilities_learningpoints(int, 0 LP)
Level:
  1  gameabilities_level(int, 0 LP)
Name:
  1  gameabilitie_name
Regeneration:
  1  gameabilities_regeneration(level, 5 Levels: (1 points per second: 10 LP)(2 points per second: 5 LP)(3 points per second: 8 LP)(4 points per second: 10 LP)(5 points per second: 12 LP)
Strength:
  1  gameabilities_strength(int, 1 LP)